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A screenshot from "Firewatch", the debut game from Campo Santo.

Valve acquires Campo Santo, team behind “Firewatch”

Indie studio Campo Santo will be joining the ranks of Valve, the company announced today.

“We really like making video games,” the studio wrote in their announcement. “From the day-to-day production of our last game, Firewatch, to the way we run the company… all of it is geared towards surprising, delighting, and entertaining the customers who have shared in our success. In Valve we found a group of folks who, to their core, feel the same way about the work that they do. It quickly became an obvious match.”

The studio, a twelve-person team based in San Francisco, will continue development on their upcoming game In The Valley Of Gods. Their studio, however, will relocate to Valve’s headquarters in Bellevue, Washington. And more notably, the game will be released as a Valve title.

With Valve’s focus on Dota 2, their loss of writing talent, and all the constant upkeep required to maintain the Steam Store leaving their game development output high and dry, many were worried that Valve was done with single player games. despite Gabe Newell’s assurances, 2011’s Portal 2 has remained their last single-player entry.

This new development sparks hope for future titles similar to Half-Life or Portal. Valve could knock out two birds with one stone: kick-starting their game development cycle while acquiring fresh new talent. And who better to craft Valve’s finely-tuned single player experiences than Campo Santo, whose debut title Firewatch won acclaim for its narrative (despite some controversy regarding the ending) and sold over 1.5 million copies across multiple platforms (and is still slated to release on the Nintendo Switch, so look for that).

Consider this a potential return to form for Valve. We’re out of the woods, everyone.