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Sinner: Sacrifice For Redemption PC Review


Originally released on October 18th for Nintendo Switch, Xbox One, and PS4, one would think that the saga of Adam was over but luckily for PC players the adventure would soon begin. When it was released last year, Sinner: Sacrifice For Redemption had a luke warm reception to say the least.

Developed by Dark Star based in Shanghai, China, the company previously released Abyss Raiders: Uncharted in 2015 so a few years later we see the next title they tackle and it’s a Soulslike boss rush title.

A Woeful Story To Tell

The story of Sinner: Sacrifice For Redemption follows a young warrior by the name of Adam who goes through different areas to defeat the embodiment’s of the seven deadly sins.

A description of the title on the official page reads:

A man without memories struggles to understand and deal with his past. Adam must face the incarnation of his greatest sins as he unlocks his memories and sacrifices to atone. But will Adam attain redemption or will he wallow in his past?

Sinner: Sacrifice for Redemption is set in a dark and forbidding realm with a twisted past and deep lore. Inspired by the Souls series, Shadow of the Colossus, and with a dash of anime styling Sinner promises to be a thrilling and challenging experience.

For a game that boasts its heavy lore and story I got to say that it delivers but it doesn’t really hit its’ mark the way that you’re expecting. One of the pieces that fit perfectly in this game is that each boss has its’ own piece of lore right before you duke it out with them.

From Wrath to Envy, each boss has a tragic but befitting backstory that tells the tale of how they became what they are now and let me tell you, as simple as some of these are they hit the mark beautifully.

Whether it’s a story of pride and glory or a tragic backstory of frustration and broken will, each lore fits the design and idea of each boss very well.

All Out Attack

This game is a Soulslike boss rush game with a very unique twist. Think of the complex decision making of the original Megaman as each power up helps you defeat the next Robot Master, now think of that in reverse. In Sinner: Sacrifice For Redemption, you must give up a perk to challenge one of the sins.

Whether it’s your stamina, items, or even your defense, the game punishes you for defeating the bosses which eventually become a battle within yourself to decide which skills you no longer need.

Progressing farther into the game begins to take a major toll on your mental state as you have to adapt to the boss’ play style while coming up with a new gameplan as you continuously lose momentum.

The game plays and behaves exactly like Dark Souls, as you’d expect from the official description for the game, but very vanilla. In Dark Souls where you have bolstering locations and unique decisions to make, this game essentially picks you up and skips you straight to the boss stage which is just a large empty room.

Your inventory doesn’t really change at all minus some post game weapons and even then they refill automatically after every boss so at its’ core you have a Soulslike that is essentially a boss rush mode with no exploration and an extremely minimalist inventory that makes the game feel like a proof of concept.

Did I enjoy it? Very much. The very challenge of a boss mode intimidated me at first especially with my very little experience in Dark Souls but jumping into this title head first I came out the other side excited to try my hand at the games that inspired it.

Each boss, although challenging at first, have tells and queues that help you figure out when and where to land an attack. After beating the title in 2 short sittings, I took my newly found skills to the extra Nightmare mode looking for an even more opposing challenge.

Simple Orchestration

The graphics for the game are nice on the eyes but in most cases there isn’t much that stands out. The enemy designs are very nice with some like Envy that stand out more. There were times when I can tell it was made in Unreal Engine such as some of the plain crumbling animations and textures.

The music for this game is spot on with each song matching up with what I’d expect for each boss but it no single track stands out, they just sort of do their job and that’s it. The only time I may listen to this soundtrack again is if I run out of options to listen to while playing D&D.

The voice acting on the pieces of lore and the enemies themselves are very well done, with the narrator of each piece of lore laying down the foundation of each sins demise with such a tone that I found myself enjoying them more than I thought I would.

A Sinful Conclusion

Sinner: Sacrifice For Redemption is a fun love letter to the games that inspired it but as a stand alone game it is a unique idea but bare bones execution. For the hundreds of deaths I have after completing it, I found satisfaction finding each sins weakness and taking them down one by one until I reached the final soul searching enemy, my own patience. While nothing is exceptional, the challenge alone should be enough to find a few hours of meat on this monsters bones.