From Software’s Souls games have always been known for their overly-cruel difficulty, with many hardcore fans responding for novice players to “git-gud” even they’re particularly having a difficult time. In a recent interview on the PlayStation Blog, game Direct Hidetaka Miyazaki mentioned in Sekiro: Shadows Die Twice that it won’t require such massive skills to be successful.
Apparently, the game lets you approach challenges in many different ways and if you play it smart, you can get through any situation that your skills can’t carry you through.
“There are lots of different things you can do that will help you in battle. The game is designed in such a way that even if you’re not insanely good at the game, you can figure out how to get through it if you think about it and play it smart.”
Miyazaki-san also talked about the resurrection mechanic in the game, explaining that ninjas are different from knights because they take more risks and are more vulnerable. One misstep can result in death, and being able to resurrect on the spot, which won’t be available every single time, allows the player to take more risks.
That being said, Miyazaki-san was clear in mentioning that resurrection was not introduced to make the game easier. In fact, in some instances it can make it harder, because it allows the developers to push riskier combat situations where the player can die at any moment. The game is balanced around this, and the presence of the resurrection mechanic does not mean that players won’t be afraid of death.
Sekiro: Shadows Die Twice is scheduled to come out in early 2019 for PS4, Xbox One, and PC.
Source: PlayStation Blog