Alien: Blackout, which releases January 24th on iOS and Android, is a continuation of the Amanda Ripley story from Alien: Isolation.
From the synopsis, it’s taking inspiration from the Five Night’s at Freddy’s genre of horror survival. Players will be controlling surveillance equipment and emergency systems to outsmart a Xenomorph. Here’s the official description:
The terror of Alien is brought to life in Alien: Blackout. Try to stay alive while trapped aboard a crippled Weyland-Yutani space station carrying a deadly Xenomorph as it tirelessly hunts you and the crew. Outsmart the perfect hunter by making perilous choices. Players must rely on the damaged controls of the space station or risk sacrificing crew members to avoid deadly contact, permanently altering the outcome of the game.
Survive seven fear-inducing levels by remotely guiding Amanda Ripley’s crew through increasingly challenging tasks using only the station’s emergency systems. The uncertainty and unpredictability of both the alien and her crew can impose total defeat for Amanda and the entire station.
Alien: Blackout is a unique fear-inducing horror premium mobile game experience that will test the inner nerves of both Alien and horror fans alike, where life can end in an instant.
Is this game a substitute for a full-fledged sequel? Or is this just it’s own thing?
The unfortunate “You guys all have phones, right?” remark from Blizzcon is proving to be a thesis statement for an industry hampered by the $60 price point.