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Musynx (Nintendo Switch) Review

Last year I came to you with a review of Superbeat: Xonic, giving it an 8/10 for it’s complexity and replay value due to the large library of songs in it’s package. This year, PM Studios is bringing another music title to the Switch in Musynx, and after several long sessions with the game I will say that this is now my go to rhythm game.

Musynx was developed by I-Inferno and features a large playlist of songs to play to, over 50 songs to be precise, ranging from pop to classical. The game was originally released on smart phones before coming to the Switch, and it sort of shows only offering songs without any sort of campaign or modes to utilize the large library of songs so it comes off feeling like it was a quick phone to Switch port than a completely reworked package for consoles.

The gameplay is simple to pick up but incredibly hard to master with the game offering several different difficulties that will test any fan of rhythm games. I personally love the gameplay style of this game compared to Xonic mainly because I have the worlds smallest attention span when it comes to rhythm games that require multiple button layouts so playing a game much more in line with tiles coming down the screen rather than sporadically from the sides helps me sleep at night. The game plays a lot like Guitar Hero with the objective is to hit the notes as they come down the screen at the right time, getting a large combo, and getting the highest score possible, a very simple premise but perfectly implemented.

The music itself is just hit after hit, I found myself enjoying every type of song as it offers a different style of difficulty. One moment I’m thinking a certain electronic hardstyle song will be the toughest challenge and then a random classical piano piece comes in and challenges me even more. On another note, I would love more classical pieces in the game since I found them the most challenging and rewarding to beat when played at a high difficulty.

The visuals behind the game are on another level and as an artist I found myself loving every stage layout. Depending on the song or genre, the layout for the game will change to suit the mood of the song, with electronic being more mechanical while others get a more calming background. It really shows that something as simple as finding the aesthetic to fit the mood does matter.

Musynx is a much more simplified approach compared to Superbeat: Xonic but offers just as much of a punch. Although it comes off as more of a port of an android title, the game still feels perfectly suited for the Nintendo Switch and will please any fans of rhythm games.

Musynx will be available on the Nintendo Switch eShop on June 21st.

Nuke The Fridge Score: 8/10