Dragon Quest XI: Echoes of an Elusive Age was released in Japan back in July of last year for the PlayStation 4 and the Nintendo 3DS sporting two very different looks.
While I would have loved to see both version of the game released in the West, Square Enix revealed that only the PS4 version would be released outside of Japan alongside a Steam release om September 4th with a Nintendo Switch version released sometime after 2018.
Dragon Quest XI: Echoes of an Elusive Age is set in the world of Lotozetasia, where it’s said that The Great Tree of Life was the source for all life in it. Players will take the role of the hero who was born with a strange birthmark on his left hand. He takes part of his village’s coming-of-age tradition where he must climb a great mountain called God’s Rock where it is said the spirits of the earth dwell. Upon his success the protagonist finds out that he’s actually the reincarnation of a hero who saved the world before and must again be on a mission against forces of darkness, described by other characters as the “Lord of Shadows” and the risk of resurrection of the “Dark One”.
In an interview with USGamer, it was revealed that the game will not include any DLC or any form of microtransactions as developer Yuji Horii wanted to develop the Dragon Quest XI with its simple story of good versus evil and giving you the entire game right from the start.
“Dragon Quest XI is a very big game that took a lot of money to develop, so we looked into a lot of different ways of making money back on it. But in the end, there’s that ‘return to the roots of the series’ idea. We thought in this current climate of all these games having microtransactions, we really wanted to go back to the idea of having one game you buy, and that’s it.”
It’s a very good read as Yuji Horri also talks about the evolution of gaming and his favorite game is currently Monster Hunter World and spent a lot of time playing The Legend of Zelda Breath of the Wild, where he found all the shrines.