Game Developers Conference (GDC) is right around the corner (March 17-21) and as the game industry grows, so must the developer pool.
GDC is held annually in the Bay Area around March. From its humble beginnings in San Jose, the conference has grown and now resides at the Moscone Center in San Francosco.
For some, GDC is just another nerd convention, something that only the elite go to along with E3. But it’s so much more than that. What many don’t know is that GDC is the hotbed of gaming technology and expansion as we know it. A lot of games that show there end up on Steam, XBLA, Playstation Network, and at your local retail outlet.
A lot of games got their biggest jump there. Games like FTL, The Room, Hotline Miami, Antichamber, Braid, Fez, Super Meatboy, Journey, among others. There’s a list longer than I could even fathom.
But that’s the beauty of it. Sure the games mentioned are “indie” games, but they are doing something that many studios nowadays are shying away from: experimentation. Indie games have a low risk factor and are usually home grown by either budding developers or big name developers that want that feeling of risk/reward again. These games start intellectual properties that will make you flip your lid. Let’s take a look at some of the games that have come out of GDC:
A fast paced, fun sword fighting game that looks like it came from the 80’s: NIDHOGG
A game where you play a D&D game as both the Dungeon Master AND the players in an 8-bit format: Knights of Pen and Paper
A game that uses the Playstation Move in a way no game has done before: Johann Sebastian’s Joust
And there’s much more.
Keep up with Nuke The Fridge as we cover the future of the game industry at GDC 2014 starting next week!