Well, Day 1 of E3 2014 has come and gone and, I have to admit, it has gotten a lot thinner than it was last year.
But before you go assuming that the game industry has peaked and is now on its downfall, let me tell you what has happened behind the scenes:
-Press outlets have been limited on how many passes they can have.
-The E3 committee has decided to not allow students into this year’s E3.
Note that this makes an incredible difference. E3 has had an increasingly growing problem; people that were going to E3 weren’t really in the game industry, nor were they press. Students have always been able to go to E3, however, with E3’s exponential growth, they finally put the kibosh on students this year.
But with that said, this year’s E3 has focused more on games than ever before. No new hardware, no new “special innovation”, just games.
Today was all about exploration. I found myself checking the lay of the land. This year, all three big companies dominated West Hall (Microsoft usually took a huge chunk of South Hall and Sony had previously resided in South Hall in previous years). Nintendo’s pushing their new Smash Bros, releasing both on the 3DS and the Wii-U, Microsoft and Sony are still measuring their junk with the ruler of their rabid fans, and indie games are still on the rise.
Still, there was a lot of other promising titles: The Witcher 3, Sunset Overdrive, Farcry 4, Alien: Isolation, Destiny, Assassin’s Creed Unity, Fable Legends, Halo 5…you know what? I’ll just post pics 🙂