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It’s been nearly two decades since the release of Crash Team Racing back in 1999 on the original PlayStation system and with the releases of both the Crash Bandicoot N. Sane Trilogy and Spyro Reignited Trilogy we can only imagine what’s next for the two popular franchises and just a few months ago, Activision revealed at The Game Awards that Crash Team Racing Nitro-Fueled is coming to the PlayStation 4, Xbox One and Nintendo Switch on  June 21, 2019.

The game is being completely remade from the ground up by developer Beenox and will include new content and online play. Recently, we had a chance to get an early hands-on with the game featuring three different tracks: Crash Cove, Dingo Canyon and Polar Pass in both single player and multiplayer in split screen.

I was a huge fan of Crash Team Racing, heck I still own my original PS1 copy of the game and is something me and a few friends get together and play every couple of months and Crash Team Racing Nitro-Fueled gives off that same enjoyment while looking spectacular just from the few tracks I got to play. Beenox is doing a fantastic job recreating the game for the new generation which you can see below in our side by side comparison with the original game starting with Polar Pass.

We also had a chance to chat with Beenox Production Director Stéphane Gravel about the game:

Nuke the Fridge: What was the challenge in making Crash Team Racing Nitro-Fueled feel fresh while keeping with the original source?

Stéphane Gravel: This game [CTR] came out 20 years ago, it was a great game, so it was very important to us to keep faithful to the original and revamp where we could without impacting the feel of the initial game. We improved the graphics, animation, music, sound effects, all these different elements that make the game more modern.

NTF: Are there any certain changes you guys felt needed to be made to make improvements?
Stéphane: Sure, that game came out 20 years ago, so it was a different system, a different era, nowadays games are made differently. But from the get-go, we came to a decision to make it as authentic as possible to the original game. So that’s why we decided to stay true to what was decided for CTR and keep it close to the original feeling as much as possible.
NTF: In older kart racers, there are usually a few skips and glitches people tend to find. Did you take a look at a few of these and decide to keep some or remove them entirely?
Stéphane: We did a lot of research and we’ve played the game a lot as well. There were things at that time that were glitches. Nowadays, if there are issues in a game, you can fix it post-launch. it’s just a matter of figuring out if something is a bug, an exploit, or an expert technique, and whatever the case is, we want to keep it as authentic to the original as possible.
 We’re big fans of the original game, so it was very important for us to stay true and make it as beautiful as possible to show how much love we have for the original game. I believe this is what we’ve achieved. The graphics are beautiful. There were a lot of animations where the characters and their personality are shown. There’ll be voice-overs as well with that. Everything that we could do to make it shine 20 years later was very important to us.
Stay tuned as we post new videos showing off more of the game!
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