Before the release of critically-acclaimed indie game Celeste, some of its developers were working on a procedurally generated Metroidvania project titled Skytorn. This was announced back in 2016 with a release window for the following year. On Saturday however, the team in a statement with Medium announced the cancellation of the project.
Noel Berry, lead programmer for Skytorn, noted that one of the main reasons for the cancellation of the game was that the team never found a solution to some major design problems that were at the game’s core. It’s noted that a lot of these spiked as a result of the Metroidvania being procedurally generated.
“We’re no longer going to be finishing Skytorn […] I’m really sorry for those of you who were excited about this game. We were too. We poured a lot of time, energy, and heart into the project and we’re definitely sad it’s never going to see the commercial release we were hoping for.”
Ever since Celeste‘s release, the team have been debating the future of Skytorn; eventually, they decided to cancel the project indefinitely. The Skytorn team confirmed that they are sticking together and working on a new game; in fact, more news will be shared in 2019 in regards to that.
It’s unfortunate to hear that Skytorn had some problems during development that resulted in its eventual cancellation, though it makes you think what would have happened to Celeste if these problems did not exist. Would it have not been worked on full-time or released at all? Either way, we’re excited for what the team are cooking up and cannot wait to hear more.