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Last week Namco Bandai gave us a look at Dragon Ball Fighter Z at the Microsoft E3 press conference, and it was a welcomed surprise to say the least. The visuals are breathtaking, and it was nice to see the series return to its more Budokai type game style. Dragon Ball Fighter Z was also playable on the E3 show floor. Attendees had the chance to get some hands on time with the new fighter. We had a chance to play the game as well as get some tidbits about the game.


Dragon Ball Fighter Z will have both Japanese and English voiceover work, as well as subtitles in both languages along with Russian, Polish, and Spanish. That makes this game very accessible to other territories.


The game is being developed by Arc System Works who are famous for their notable works such as BlazBlue, Guilty Gear, and Persona 4 Arena. The game will be presented in what Namco Bandai are calling “Extreme Animation,” blending 3D animations on dynamic 2D backgrounds, which gives the game a beautiful 2.5D look. It will run at 1080P and 60FPS. While all of these are great, there is a caveat. The game will not run at 4K on PS4 Pro or Xbox One X. While many may see this as a downside, the game still looks and runs beautifully.

Along with the stunning visuals, Arc System Works as added some nice technical aspects on the gameplay end of things. Dragon Ball Fighter Z will have a 3 on 3 fight system just like Marvel vs Capcom (MVC). And just like MVC, it will use an assist system called Z-Assist wherein a partner can come in and deliver a quick blow that you can add to a combo. Another interesting mechanic is the “Vanish” technique that allows you to teleport across the field. This does however come at the cost of a special meter used to execute special moves. Vanish will definitely help in executing air combos, which are vital to your success in the game.

Dragon Ball Fighter Z will release in 2018 for both Xbox One and PS4. A closed beta will be announced sometime before 2018.